It basically turns into a question of how willing the player is to spend money to improve troop quality, only instead of actually spending money directly into soldiers to improve them, you buy groups of soldiers, sack the worst of them (Or use them as disposable scouts), and keep the ones that meet whatever is your minimum standard of quality.Įxacerbating this is that Will isn't all that important a stat -it's perfectly practical to ignore it, focusing solely on Aim and to a lesser extent Mobility. When combined with certain options, it can create interesting, difficult decisions, but by itself or when combined solely with options like Damage Roulette that don't directly interact with it, Not Created Equal in practice means the player's squad tends to run higher quality than in the base game, in spite of the fact that all three stats are set up so that 'better' and 'worse' (Relative to the defaults) are equally likely. I'm not a fan of Not Created Equal being on, not by itself.